Reviving all the plants withered by Phantoms, including the plants locked by the polluted water behind the last cave, will grant the player 1000 Gems and 50 Courage Points if they return and talk to Gregor, the Koala in the first Den. He will give the player 1000 Gems and 50 Courage Points. Each Alpha has different abilities and characteristics! There are currently seven Alphas who have the sworn duty of watching over Jamaa: Liza the panda, Cosmo the koala, Graham the monkey, Sir Gilbert the tiger, Peck the rabbit, Greely the wolf, and Tavie the Dolphin. The highest level an animal can be is level 30.Ĭan you still do Adventures in animal Jam?Īnimal Jam Classic members can host Adventures, which means an invite will follow them wherever they go, and Jammers from anywhere in Jamaa can join them. What is the highest adventure level in animal Jam? Do the same with the next valve you encounter to the right and then the one below it. When your animal swirls over the valve, the valve will turn, disabling the pipe and allowing you to go through. Swirl by clicking on the actions icon and then clicking swirl. The Hard Mode difficulty rewards you with either the Zios Sofa, Zios Chair, Zios Window, Zios Table or Zios Lamp.How do you swirl the valve on animal Jam? The normal difficulty rewards you with either the Zios Mask Totem, Scroll Pedestal, Flame Traps, Trial Potted Plant or Trial Tiger Tile. You will get rewarded for your bravery, allowing you to pick from five treasure chests. Once you make it through, you will see Liza and Sir Gilbert again, and they will tell you that you have completed the trials. If you make a mistake, you need to start over. You need to follow the totem voice to know if you are supposed to walk over a herbivore or carnivore animal tile. This trial consists of large tiles with animal drawings on them. Once you place all five masks on the door, it will open up, unlocking the final trial. Collect all four gems to complete this trial.Īfter completing each trial, you need to bring the mask to the large door. They need to slam down on those crates while trying to attack you, because this will break them. You need to make the Bulky Phantoms follow you to the four crates in the area. This trial is also slightly more difficult compared to the others. The trial is completed when all six Phantoms are chomped. After that, you need to lead them to the chomper. You first need to get close to the Phantoms and make them follow you. After that, you will find a mechanical chomper and six Phantoms scattered around. First, you need to pass three Phantom Spitters without getting hit. You need to press those buttons to complete the trial. There are four buttons hidden, which will get revealed when you destroy the pillars. All you need to do is destroy the pillars that you find in that area by continuously clicking on them. The Persistence Trial is also a rather easy one. If you don’t know which animal belongs on which pillar, simply click on the pillar to get a clue. You need to pick up five animals and place them on the correct pillars. After that, you need to water several other plants by bringing a water can and watering them. First you will need to solve the puzzle to allow the water to flow to a few plants. This trial requires you to water each plant in that area. The Five Trials are Patience, Wisdom, Persistence, Fortitude and Wit. There are a total of five trials, each having different tasks that you need to complete in order to proceed. Now you have arrived at the part where you need to complete trials. You will need to do this three times in order to light up the entire room. You will need to chase the flame, capture it, bring it over to a fire pit and light it up. There are three fire pits that need to be lit up by the player. They get activate when the player walks over them, dealing damage to your health points.Īfter pressing all four buttons, the next area gets unlocked. However, you need to beware of the fire traps. You will need to find and press on those buttons to activate them. In those ruins, you need to find four buttons, which are scattered around. Once they have given you an introduction, they will disappear, and you will walk through some ruins to begin. They will tell you what the adventure is about, giving you a backstory about it. Once the adventure has started, you will walk by some pillars and speak to Liza and Sir Gilbert. Click on one of them, and simply start the adventure from there. Walk down the stairs to find the adventure portals.
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